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It would be nice to see more modes like score attacks, online leaderboards and maybe some ghosts to chase but, to be fair, this is you against the game and it’s fair enough whilst reveling in its brutality.
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Its garnered quite a bit of attention from its initial release and it seems deserved. It may just appear to have a campaign mode with little around the edges but it offers a challenge sprinkled with randomness that keep you on your toes. This game has a style and madness to it which I can’t help but find charming. The music is nicely chosen with a tempo that matches the constant march towards goal. They offer unique bonuses, although some are more useful than others. When you hit a roadblock, though, it’s sometimes best to redo old levels in search of more abilities. You can equip one for movement and one for utility so its worth experimenting to see which powers work for which occasion. The abilities you earn can each come in useful to extend jumps, bridge large gaps and slow time.
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Your spacial awareness is always going to be crucial and, whilst you’ll misjudge jumps, its mostly on your shoulders. Looking down to see your landing zone can feel a little disorientating and sometimes a truck will just not be where you expect them but it behaves itself very well. First-person platforming definitely feels like something that needs a time and place and Landfall Games have managed to strike that balance. Your movement can feel consistent as you bridge gaps, catapult off trucks and avoid hazards. You gain style points for air time, well-timed jumps and for quickly completing puzzles and the platforming remains largely on point. You feel like success is maybe a shot away and you can bang your head against something without truly feeling downtrodden. It’s very compulsive to have just one more go. As you progress, you’re awarded style points which can then be cashed in for abilities. It can be quite satisfying to figure them out, even if the physics can offer a slice of luck towards victory and failure. They’re short with an instant restart available after a failed run. There’s a nice, simple aesthetic which looks bright and colourful and the levels move quickly. The worlds have a nice sense of identity with their own sets of problems to overcome. There are no tutorials on offer but moving around is simple enough to grasp. It begins easy enough with a desert world that introduces the basics. You’ll tackle ninety puzzles across nine varied worlds which all introduce specific obstacles and elements which prevent the game from stagnating.
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It can all lead to some glorious mayhem and also some slightly maddening moments of peril. Reacting to those moments are what give this game a little more substance, rather than just relying on memory to get from point to point. The trucks are physics-based so they’ll collide, react to bumps and it adds an air of unpredictability to things. You move and jump in first-person in an effort to reach the level’s conclusion. Trucks act as your platforms and they move toward the goal with determination like suicidal lemmings. Can the truck-hopping exploits prove fruitful or will this just languish like decaying roadkill?Ĭlustertruck is, in a nutshell, Frogger.
#CLUSTERTRUCK 7 10 FULL#
It’s a title that should tell you everything about the game and the loading screen full of carnage should re-enforce that. Landfall games are intending to prove they have what it takes to provide a precise, fun time with Clustertruck.
#CLUSTERTRUCK 7 10 PS4#
Octoin PS4 / Reviews tagged cluster / landfall / platforming / puzzles / trucks by Mikeįirst person platforming is a dangerous minefield to play with.
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